Digipen Camp Day 3
Today was the third day of Digipen Camp. A significant portion of camp was devoted to investigating Super Mario 64 and seeing how it captivated the player and how it made the player progress.
Super Mario 64 was a 3D platformer, the predecessor of games like Super Mario Galaxy today. You could move around in 3D, going left, right, up, down, forwards, or backwards. Like Super Mario Bros., there are Bob-ombs, Goombas, and other common enemies.
It captivated the player by adding new enemy types, new ways to move around, new components, new game mechanisms, etc. It made the player progress by only letting him or her go into harder levels when he or she got sufficiently good to unlock them. In other words, you can only get to harder levels once you do well enough on the easy ones. This makes sense because otherwise if you played the last boss on your first go at the game, you would get massacred and it would be really frustrating.
I learned a lot at DigiPen today!
Super Mario 64 was a 3D platformer, the predecessor of games like Super Mario Galaxy today. You could move around in 3D, going left, right, up, down, forwards, or backwards. Like Super Mario Bros., there are Bob-ombs, Goombas, and other common enemies.
It captivated the player by adding new enemy types, new ways to move around, new components, new game mechanisms, etc. It made the player progress by only letting him or her go into harder levels when he or she got sufficiently good to unlock them. In other words, you can only get to harder levels once you do well enough on the easy ones. This makes sense because otherwise if you played the last boss on your first go at the game, you would get massacred and it would be really frustrating.
I learned a lot at DigiPen today!
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