DigiPen camp

Yesterday was the third day of DigiPen Camp.
In the morning, we played Sennet, an ancient Egyptian game that is basically the predecessor of Sorry. You throw four sticks, each with a dark or light side. Then you count the number of dark sticks you got,and that is how many squares you move. Four light sides is six squares. If you get a 1, 4, or 6, you roll again. There are 24 squares in a board, and each player starts with 4 pieces, alternating, like this: white black white black white black white black. You can take th opponents piece, and they just go back to where you were. You cannot take a piece that is touching another piece of the same color. At the end of the board there are four special squares, three of them are safe squares, while the second one puts you back to square fifteen. You have to throw the right number to get off the board - plus one to how long it will actually take you to go to the end of the board. I liked this game because it was simple but hard at the same time. The moving was simple and you just chose a piece, but it was very hard to consider and analyze what would happen if you moved that piece.
In the afternoon, we built a game off of some foundations they gave us. I made my game very hard. It was almost impossible to win. But I did every time! So I think my game was a bit hard because there were a bunch of enemies that chased you and shot bullets. Because of that, every time you got close to them they would surround you and you would have to shoot them all. It would be impossible had I not added the machine gun, which doesn't do much damage but shoots super fast. It still one hit KOs the chasers anyways.
I had a great time at DigiPen learning about Sennet and making my game!

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